Supercell, please keep an eye on this...
Removing the training time in the home village is an absolutely amazing change and makes the majority of the playerbase excited. Addressing force quitting in the home village also makes perfectly sense and everyone can get behind the idea. With this update, you will reduce the grind in the home village significantly, as players will be able to fill their storages in 15-30 minutes and the only limiting factor will be upgrade times, which is awesome!
However, if you also remove force quitting in Builder Base / Clan Capital, you will tremendously increase the grind in the other villages and instead of your goal (drawing more players to play these villages) you will actively drive them away. The main effect of removing training time in the home village is to reduce the grind, so why indirectly increase the grind by a very large amount in the other villages, which are already being unpopular? Please be congruent and find a way, in which the grind for the BB / CC is around the same as the home village.
Currently, the grind of builder base is only sufferable with force quitting. As an example: You are a rushed BH10 and want to build the x-bow for 4.4M Gold. Lets say you have 2000 trophies. Even with maxed collectors, you will get 324.000 Gold/Elixir. From star bonus, you will get 200.000 Gold/Elixir, which equates to 524.000 Gold/Elixir. Even if you were to get 6 stars constantly, this will give you 37000 gold. In order to get the rest of the gold for the x-bow level 1, you would have to do 105 attacks. With the average attack taking about 2 minutes, this would mean 210 MINUTES or 3,5 HOURS actively playing to get a single building upgrading. Don't let me get started on upgrading a second building or upgrading walls. With force quitting, getting this amount of loot takes approximately 20-30 minutes.
So clearly, there has to be some update to the loot system in any form. Force quitting would make it really sufferable, but when removing this trick, the grind will be awful. It doesn't make sense that the main village will allow you to max out storages in 20-30 minutes, but the builder base will have you play for like 5 hours (?) to fill out storages. You said you want to give players freedom. You will achieve that in the home village, but builder base will be insanly painful. Force quitting shouldn't have been needed in the first place to progress through the builder base relatively fast, so there needs to be a change in loot gained. As I said before, when actively playing for 30 minutes will be enough to fill storages in the home village, the same should be applied for the builder base. When removing force quitting, please adjust accordingly.
Removing the training time in the home village is an absolutely amazing change and makes the majority of the playerbase excited. Addressing force quitting in the home village also makes perfectly sense and everyone can get behind the idea. With this update, you will reduce the grind in the home village significantly, as players will be able to fill their storages in 15-30 minutes and the only limiting factor will be upgrade times, which is awesome!
However, if you also remove force quitting in Builder Base / Clan Capital, you will tremendously increase the grind in the other villages and instead of your goal (drawing more players to play these villages) you will actively drive them away. The main effect of removing training time in the home village is to reduce the grind, so why indirectly increase the grind by a very large amount in the other villages, which are already being unpopular? Please be congruent and find a way, in which the grind for the BB / CC is around the same as the home village.
Currently, the grind of builder base is only sufferable with force quitting. As an example: You are a rushed BH10 and want to build the x-bow for 4.4M Gold. Lets say you have 2000 trophies. Even with maxed collectors, you will get 324.000 Gold/Elixir. From star bonus, you will get 200.000 Gold/Elixir, which equates to 524.000 Gold/Elixir. Even if you were to get 6 stars constantly, this will give you 37000 gold. In order to get the rest of the gold for the x-bow level 1, you would have to do 105 attacks. With the average attack taking about 2 minutes, this would mean 210 MINUTES or 3,5 HOURS actively playing to get a single building upgrading. Don't let me get started on upgrading a second building or upgrading walls. With force quitting, getting this amount of loot takes approximately 20-30 minutes.
So clearly, there has to be some update to the loot system in any form. Force quitting would make it really sufferable, but when removing this trick, the grind will be awful. It doesn't make sense that the main village will allow you to max out storages in 20-30 minutes, but the builder base will have you play for like 5 hours (?) to fill out storages. You said you want to give players freedom. You will achieve that in the home village, but builder base will be insanly painful. Force quitting shouldn't have been needed in the first place to progress through the builder base relatively fast, so there needs to be a change in loot gained. As I said before, when actively playing for 30 minutes will be enough to fill storages in the home village, the same should be applied for the builder base. When removing force quitting, please adjust accordingly.