Roll for a superpower, but...
Then roll for a drawback
Hello and welcome to another installment of seeing if RNG likes or hates you.
This time you get to roll for power (yay) and then roll a drawback that may or may not screw you over
use this or whatever dice generator you like
Powers
- Super strength
- Invisibility
- Flight
- Pyrokinesis
- Cryokinesis
- Super speed
- telekinesis
- Mind reading
- Shapeshifting
- Ressurection immortality
- Tinker (Effectiveness roll required)
- Super Detective skills
- Magical Girl powers (yes you get forcibly changed)
- Pet Eldritch abomination (it likes you)
- Biokinesis
- Super Gardening (poison ivy, plants vs zombies, etc.)
Drawbacks
- It's constantly active.
- weakness is the color yellow.
- Lacking secondary required superpower.
- Every time you use your power it feels like someone is stuffing a molten cactus up your bum. (it hurts)
- Rolled a one on the effectiveness dice.
- Every time you use your powers you get high/drunk.
- You constantly have the song that gets on everybody's nerves playing in your head.
- You are constantly forced to feel paranoid.
- To activate your power you must eat a banana.
- You are powered by sunlight.
- To activate power you must recite any lantern oath.
- Your power only works if you are hammy/cheesy/Chuuni.
- Repeated uses of power will drive you insane
- you are forced to feel happy all the time
- You gain a kilogram of weight every hour you use your powers
- you have 12 split personalities now
Feeling lucky?
optional roll on a D20 for the effectiveness of powers with 1 being downright useless and 20 being overpowered