Roll for a superpower, but...

Then roll for a drawback

Hello and welcome to another installment of seeing if RNG likes or hates you.
This time you get to roll for power (yay) and then roll a drawback that may or may not screw you over

use this or whatever dice generator you like

Powers

  1. Super strength
  2. Invisibility
  3. Flight
  4. Pyrokinesis
  5. Cryokinesis
  6. Super speed
  7. telekinesis
  8. Mind reading
  9. Shapeshifting
  10. Ressurection immortality
  11. Tinker (Effectiveness roll required)
  12. Super Detective skills
  13. Magical Girl powers (yes you get forcibly changed)
  14. Pet Eldritch abomination (it likes you)
  15. Biokinesis
  16. Super Gardening (poison ivy, plants vs zombies, etc.)

Drawbacks

  1. It's constantly active.
  2. weakness is the color yellow.
  3. Lacking secondary required superpower.
  4. Every time you use your power it feels like someone is stuffing a molten cactus up your bum. (it hurts)
  5. Rolled a one on the effectiveness dice.
  6. Every time you use your powers you get high/drunk.
  7. You constantly have the song that gets on everybody's nerves playing in your head.
  8. You are constantly forced to feel paranoid.
  9. To activate your power you must eat a banana.
  10. You are powered by sunlight.
  11. To activate power you must recite any lantern oath.
  12. Your power only works if you are hammy/cheesy/Chuuni.
  13. Repeated uses of power will drive you insane
  14. you are forced to feel happy all the time
  15. You gain a kilogram of weight every hour you use your powers
  16. you have 12 split personalities now

Feeling lucky?
optional roll on a D20 for the effectiveness of powers with 1 being downright useless and 20 being overpowered